Friday, 22 March 2013

How To Create Look And Feel in java

package lookandfeel; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.plaf.metal.*; public class LookAndFeelDemo implements ActionListener { private static String labelPrefix = "Number of button clicks: "; private int numClicks = 0; final JLabel label = new JLabel(labelPrefix + "0 "); // Specify the look and feel to use by defining the LOOKANDFEEL constant // Valid values are: null (use the default), "Metal", "System", "Motif", // and "GTK" final static String LOOKANDFEEL = "Metal"; // If you choose the Metal L&F, you can also choose a theme. // Specify the theme to use by defining the THEME constant // Valid values are: "DefaultMetal", "Ocean", and "Test" final static String THEME = "Test"; public Component createComponents() { JButton button = new JButton("I'm a Swing button!"); button.setMnemonic(KeyEvent.VK_I); button.addActionListener(this); label.setLabelFor(button); /* * An easy way to put space between a top-level container * and its contents is to put the contents in a JPanel * that has an "empty" border. */ JPanel pane = new JPanel(new GridLayout(0, 1)); pane.add(button); pane.add(label); pane.setBorder(BorderFactory.createEmptyBorder( 30, //top 30, //left 10, //bottom 30) //right ); return pane; } public void actionPerformed(ActionEvent e) { numClicks++; label.setText(labelPrefix + numClicks); } private static void initLookAndFeel() { String lookAndFeel = null; if (LOOKANDFEEL != null) { if (LOOKANDFEEL.equals("Metal")) { lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName(); // an alternative way to set the Metal L&F is to replace the // previous line with: // lookAndFeel = "javax.swing.plaf.metal.MetalLookAndFeel"; } else if (LOOKANDFEEL.equals("System")) { lookAndFeel = UIManager.getSystemLookAndFeelClassName(); } else if (LOOKANDFEEL.equals("Motif")) { lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel"; } else if (LOOKANDFEEL.equals("GTK")) { lookAndFeel = "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"; } else { System.err.println("Unexpected value of LOOKANDFEEL specified: " + LOOKANDFEEL); lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName(); } try { UIManager.setLookAndFeel(lookAndFeel); // If L&F = "Metal", set the theme if (LOOKANDFEEL.equals("Metal")) { if (THEME.equals("DefaultMetal")) MetalLookAndFeel.setCurrentTheme(new DefaultMetalTheme()); else if (THEME.equals("Ocean")) MetalLookAndFeel.setCurrentTheme(new OceanTheme()); else MetalLookAndFeel.setCurrentTheme(new TestTheme()); UIManager.setLookAndFeel(new MetalLookAndFeel()); } } catch (ClassNotFoundException e) { System.err.println("Couldn't find class for specified look and feel:" + lookAndFeel); System.err.println("Did you include the L&F library in the class path?"); System.err.println("Using the default look and feel."); } catch (UnsupportedLookAndFeelException e) { System.err.println("Can't use the specified look and feel (" + lookAndFeel + ") on this platform."); System.err.println("Using the default look and feel."); } catch (Exception e) { System.err.println("Couldn't get specified look and feel (" + lookAndFeel + "), for some reason."); System.err.println("Using the default look and feel."); e.printStackTrace(); } } } private static void createAndShowGUI() { //Set the look and feel. initLookAndFeel(); //Make sure we have nice window decorations. JFrame.setDefaultLookAndFeelDecorated(true); //Create and set up the window. JFrame frame = new JFrame("SwingApplication"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); LookAndFeelDemo app = new LookAndFeelDemo(); Component contents = app.createComponents(); frame.getContentPane().add(contents, BorderLayout.CENTER); //Display the window. frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event dispatch thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); }

Monday, 4 March 2013

C Language Basics

Doubly Linked List Program /*doubly linked List*/ #include #include #include struct node { int no; struct node *next; struct node *prev; }; /* delete at the given location*/ void deletenode(struct node **q,int num) { /*Deleting Node Strategy: First:Check IF it is not null if node found check wheather first element or last lement then delete node else make copy at temp of previous node move forward */ struct node *s,*temp; s=*q; while(s!=NULL) { if(s->no==num) { if(s==*q) { //Directly deal with original node and move to next (*q)=(*q)->next; //s->prev=NULL; break; } else { temp->next=s->next; s->next->prev=temp; break; } if(s->next==NULL) { free(s); s=temp; break; } } else { temp=s; s=s->next; } } } void append(struct node **q,int num) { struct node *s,*newnode; s=*q; if(*q==NULL) { printf("Inserting First eeLEMENT"); *q=(struct node*)malloc(sizeof(struct node*)); (*q)->no=num; (*q)->next=NULL; (*q)->prev=NULL; } else { while(s->next!=NULL) { s=s->next; } newnode=(struct node*)malloc(sizeof(struct node*)); newnode->no=num; newnode->next=NULL; s->next=newnode; } } void print(struct node *s) { printf("\n\tPrinting..."); while(s!=NULL) { printf("\t%d",s->no); s=s->next; } } void main() { struct node *s; s=NULL; clrscr(); append(&s,5); append(&s,67); append(&s,57); printf("\n\tBefore"); print(s); deletenode(&s,5); printf("\n\tAfter..."); print(s); getch(); }